Table of Contents

Overview
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Spherical Harmonics (SH) provide a mathematical framework for representing directional functions on a sphere, commonly used for lighting in 3D graphics and Gaussian Splatting.

Mathematical Foundation
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General Form
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Directional light distribution:

$$ L(\theta, \phi) = \sum_{l=0}^{\infty} \sum_{m=-l}^{l} c_l^m Y_l^m(\theta, \phi) $$

Where:

  • \(L(\theta, \phi)\): Light intensity at direction \((\theta, \phi)\)
  • \(c_l^m\): Spherical harmonic coefficients
  • \(Y_l^m\): Basis functions

Basis Functions
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$$ Y_l^m(\theta, \phi) = N \cdot e^{im\phi} \cdot P_l^m(\cos\theta) $$

Where:

  • \(N\): Normalization constant
  • \(P_l^m\): Associated Legendre polynomials
  • \(l\): Degree (band)
  • \(m\): Order (-l to +l)

Practical Implementation
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Band 0 (l=0): Isotropic
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Single coefficient representing uniform omnidirectional emission:

$$ Y_0^0 = \frac{1}{2}\sqrt{\frac{1}{\pi}} $$

Result: Constant light in all directions (ambient).

Band 1 (l=1): Directional
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Three basis functions (m = -1, 0, 1) control directional factors:

$$ Y_1^{-1} = \sqrt{\frac{3}{4\pi}} \cdot y $$

$$ Y_1^{0} = \sqrt{\frac{3}{4\pi}} \cdot z $$

$$ Y_1^{1} = \sqrt{\frac{3}{4\pi}} \cdot x $$

Result: Linear directional variation across x, y, z axes.

Practical Approximation (Bands 0-1)
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$$ L(\theta, \phi) \approx c_0^0 Y_0^0 + c_1^{-1} Y_1^{-1} + c_1^0 Y_1^0 + c_1^1 Y_1^1 $$

4 coefficients capture ambient + basic directionality.

Application in Gaussian Splatting
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In 3D Gaussian Splatting, SH coefficients encode view-dependent color:

Gaussian Parameters:
- Position (x, y, z)
- Covariance (scale, rotation)
- Opacity (α)
- SH Coefficients (c_l^m)  ← View-dependent color

Typical Configuration:

  • Use only l=0,1 orders (4 coefficients per color channel)
  • Total: 4 × 3 (RGB) = 12 coefficients
  • Balance between quality and computation

Connection to Fourier Transform
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Spherical harmonics are analogous to Fourier transforms on a sphere:

FourierSpherical Harmonics
1D signalSpherical function
FrequencyBand (l)
Sine/CosineY_l^m basis
Coefficientsc_l^m coefficients

Higher bands capture higher frequency directional variations.

Coefficient Count by Band
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Max BandCoefficientsUse Case
l=01Ambient only
l=14Basic directional
l=29Glossy surfaces
l=316Detailed lighting

Benefits
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  1. Compact representation - Few coefficients for smooth lighting
  2. Rotation invariant - Easy to rotate light environment
  3. Efficient evaluation - Simple polynomial computation
  4. Natural for diffuse - Perfect for Lambertian surfaces